The Dream Job

Phase 3: Marvel Studios

I loved comic books.

I loved Marvel.

I loved movies.

So when the opportunity came to work at Marvel Studios during the early days of what was becoming the Marvel Cinematic Universe, it felt almost impossible to imagine a better fit.

I had loved the first Iron Man film. And when I saw that end-credit scene, I immediately understood what they were building toward.

The Avengers.

That was the dream—for the studio and for so many fans like myself. And talk about the stars aligning: I got the call to join the team.

I still remember my first month at Marvel Studios in Manhattan Beach, CA. I would be sitting at my desk, working at my computer, and every so often I’d have to stop, lean back, and think:
“I’m working on The Avengers.”
It didn’t feel real.
How did I get here? How was this my reality?

Those early days were surreal, exciting, and intimidating all at once.I remember being in one of my first meetings for The Avengers. Charlie Wen and Ryan Meinerding were leading the Visual Development department at the time. We were gathered in a small conference room with producers, department heads, and the director, Joss Whedon, looking at early concept designs we had done for how these characters could exist in cinematic reality.

Loki, Ironman, The Avengers. Andy Park's concept art keyframe for Marvel Studios.
Black Widow, The Avengers. Andy Park's concept art keyframe for Marvel Studios.

Kevin Feige and Ryan were on a conference call from London, where production was getting started on Captain America.
I was the guy in the room feeling completely out of place.
I was grateful to be there, but part of me wanted to hide in the corner.

That was the beginning of what became a 16-year journey at Marvel Studios.

Over those years, I had the honor of helping create the look and feel of the Marvel Cinematic Universe across over 40 films and television series. I experienced moments that still feel surreal when I look back on them.

Concept designs for Ant-man & Scarlet Witch and keyframe illustration of Thor Ragnarok vs Hulk,  by Andy Park, Director of Visual Development for Marvel Studios.

One of the most meaningful parts of the job was being a part of costume fittings.

There is something incredible about seeing a superhero (or villain) come to life for the first time. You see the actor look at themselves in the mirror, wearing the costume for the first time. You see nerves and uncertainty (from the actor and the rest of us) turn into excitement. You see all the work suddenly become real. The dozens upon dozens versions of concept art, the revisions, the back-and-forth conversations, the collaboration with directors, producers, costume designers, and artists.

Andy Park, Marvel Studios Director of Visual Development at costume fittings for Ant-man and the Wasp.

It’s hard to fully describe.
It feels like a victory with your team after a game-winning shot.

I was also fortunate to be on sets, watch film dailies, read scripts, attend red carpet world premieres, collaborate with directors and producers, and contribute ideas that helped shape the final films.

And over time, my role changed.

Eventually, I was promoted to Director of Visual Development / Visual Development Supervisor. I went from being one of the artists contributing to a project, to leading teams of artists across entire films.

Concept art illustrations by Andy Park, Director of Visual Development for Marvel Studios. Illustration of The Thunderbolts and marketing keyframe for WandaVision.

Over the years, I led the Visual Development on 15 projects at Marvel Studios films and series, collaborating directly with directors, producers, actors, costume departments, visual effects teams, and many others.

It taught me on another level of what it means to create collaboratively. 
Not just to design a character. 
Not to just make an image.

Concept art, keyframe illustration of Wolverine fighting Deadpool by Andy Park, Director of Visual Development for Marvel Studios.

But to help guide a creative vision with a team of incredibly talented people and bring something to life that none of us could have created alone.

It was surreal.

It was the ride of a lifetime.

It was a dream job.

And there was something fitting about the fact that one of the final films I had the honor of leading Visual Development on was Avengers: Doomsday. 

Concept art illustration for Avengers:Doomsday by Andy Park, Director of Visual Development for Marvel Studios. Doomsday, Fantastic Four, Captain America, Cyclops, X-Men, Thor, Thunderbolts, Ant-Man, Shang-Chi, Black Panther

16 years earlier, The Avengers was the dream that helped bring me to Marvel Studios.
The fifth Avengers movie I got to work on and the first I got to lead was helping to close that chapter.

And then, after 16 years, that journey came to an end.

I have no regrets.
I’m grateful for all of it.

As Tony Stark said:
“Part of the journey is the end.”

And suddenly, I was back at the question that started this entire story:

What comes next?

This time, I have an answer.

— Andy Park

 

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